No Man's Access
A screen reader for No Man's Sky using computer vision, OCR, and text-to-speech to make the game accessible for players with low vision.
I'm a developer focused on building tools and solutions for the visually impaired community. As someone who is visually impaired myself, I understand firsthand the challenges we face with technology and I'm committed to creating software that makes a real difference.
My work centers on accessibility-first development, screen reader compatibility, and high-contrast interfaces that prioritize function over form.
A screen reader for No Man's Sky using computer vision, OCR, and text-to-speech to make the game accessible for players with low vision.
Multi-camera live streaming system for Baja-style offroad racing with Starlink uplink, in-truck comms, and interactive YouTube broadcast.